

After collecting the respective piece of armor, X can find a boost for that piece of armor. The Air-Dash system also receives a minor upgrade, allowing X to Air-Dash upwards. It also changes the Level Select screen to show that a level has items that need to be found. The Head Upgrade continues to aid plays in tracking down various things like Heart Tanks, but this time does so by displaying a Map of the level and showing the quadrant that the item appears in. These pieces are usually well hidden but what they give access to generally is worth the effort. The Robot Rides are now activated, letting players choose one of four different types of Rides. Gameplay While much the game remains the same, with the Sub-tanks, Heart Tanks and Armor pieces, there are at least some new elements added in. Both X and Zero are dispatched to deal with this latest menace. Doppler is blamed and the Maverick Hunters are called in. Later they return to their old destructive ways, going Maverick in spite of the chip.

They form a utopian town and name it in honor of their savior, Doppler Town. Doppler has designed a chip that eliminates the chance for a Reploid to go Maverick. This game sets the stage for something to come, but it would be a few years before we got to encounter it.

While Zero had only one life, it was nice to have a little change in who you were using. This was the first of the series where another character is available for you to use. Mega Man X3 presses the story forward and adds new elements to the gameplay for us to enjoy. However, this time, the story does not simply end at the third entry. System: Super Nintendo Title: Mega Man X3 Publisher: Capcom Circa: 1996 Intro Another set of three is completed.
